Process · Field notes
How to commission 3D architectural renders: an architect's checklist
If you've never commissioned a render before, the conversation can feel intimidating. You don't know what files to send. You don't know what to ask for. You don't know what's a fair price or a fair timeline. Most studios won't tell you, because the ambiguity is part of how they upsell.
Here's the checklist I wish every first-time client had before reaching out. It applies whether you're hiring an independent studio or a large agency.
Before you contact anyone
1. Decide what the render is for.
A render for a planning permission application is different from a render for a marketing brochure is different from a render for client signoff. The use case sets the resolution, the level of polish, and the lighting choices. Be honest about it. If it's for an Instagram post, say so. The artist will optimize.
2. Decide how many images you need.
One hero shot or three coordinated views? Five rooms or one? More images cost more, but the cost per image drops with scale: five cameras of one room is much cheaper than five renders of five rooms, because the modeling and material work amortize.
3. Pick a deadline that's not a fantasy.
Realistic timelines for residential interiors:
| Scope | Days |
|---|---|
| 1 to 2 cameras of one room | 5 to 7 |
| 3 to 5 cameras of one or two rooms | 10 to 14 |
| Full house, 6 to 10 renders | 21 to 28 |
| Animation, 30 seconds | 21 to 35 |
These assume the client (you) responds within 24 hours at each gate. Slow client feedback is the single biggest cause of timeline slip. If you know you'll be unavailable for a week, build it into the schedule.
4. Set a budget range.
Tell the artist, "I have a budget of $X for this project," not "what does this cost." Artists quote different scope at different prices. If you say nothing about budget, you'll get a quote that may be 2x or half what you can afford, and the conversation starts over. State a range, ask what fits.
What to send in the first email
Required:
- Architectural drawings: floor plans, elevations, sections. PDF is fine for quoting; CAD or Revit is needed once work begins.
- A 3D file if you have one. SketchUp, Revit, Rhino, or 3ds Max. This is the single biggest accelerator: a clean 3D file can cut modeling time in half.
- A one-paragraph brief: what the space is, who it's for, what the render is selling. Treat it like a client brief in your own practice.
- A mood board: 3 to 7 reference images showing the visual direction. Pinterest, Instagram saves, anything visual. Words are unreliable; images are not.
Optional but helpful:
- Material specifications. If the floor is "smoked oak from supplier X," send that. If it's "warm wood," I'll pick.
- Furniture spec. If you have specific pieces (Vitra, B&B Italia, etc.), say so. Otherwise the artist sources visually similar pieces from libraries.
- Sun direction and time of day. North arrow on the floor plan helps. "Morning sun through the east windows" is a real lighting brief.
- Site context. Photographs of surrounding buildings or landscape if you want them in the render.
Skip it:
- Hand-marked PDFs as the only input. They're fine as supplementary clarification but they triple the modeling time if they're the primary source.
- Verbal-only briefs. "I'll explain on a call" is fine for nuance, but the written paragraph still needs to exist.
What to ask the artist
Five questions that flush out professionals from amateurs.
1. Can I see three full projects, not three hero shots?
Anyone can produce one good image. A real practice ships consistently across many cameras and many projects. Ask for the case study, not the hero.
2. What's included in the base rate?
Specifically: how many revisions, what file format on delivery, whether layered Photoshop files are included, whether post-production is in the price or extra.
3. What do you need from me to start?
A confident artist has a list. If the answer is vague, the project will be vague.
4. What happens if I don't like the result?
"Two free revisions" is the floor. Listen for whether the artist sounds defensive or curious. Defensive ones produce defensive renders.
5. Can I see your contract?
Even a one-page agreement is fine. What matters is that there is one. It should cover scope, payment schedule, revision policy, file ownership, and timeline expectations.
How the project actually flows
For a typical residential interior render, the pipeline is:
| Stage | What happens | Your role |
|---|---|---|
| Brief | Artist confirms understanding, asks questions | Answer fully, link references |
| Block-out | Low-fidelity 3D model with cameras set | Approve or change camera angles |
| Materials and lighting | Detailed work, mood and palette decisions | Approve direction |
| Final render | Computed image, no edits | Wait |
| Post-production | Color grading, atmospheric polish | Wait |
| Revision round 1 | Adjustments based on your feedback | Send specific notes |
| Revision round 2 | Final tuning | Send specific notes |
| Delivery | Final files | Approve and pay |
The two stages where you have the most leverage are brief (set everything up) and block-out approval (catch problems before they're expensive).
What slows the project down
In order, the most expensive client behaviors:
- Approving a camera angle, then asking to change it after lighting and texturing are done.
- Sending references that contradict each other (modern minimal AND warm cottage, you have to pick).
- Going dark for a week, then asking for the deadline you originally set to be honored.
- Using revision rounds for major scope changes ("can we add a fireplace?") instead of finetuning ("warmer tone overall").
- Sending updated CAD files mid-project without flagging it.
None of these are fatal. All of them slow the project and inflate the invoice. Most of them are avoidable with one extra paragraph in the original brief.
The hand-off, the part nobody talks about
When you receive the final renders, you get:
- High-resolution JPEGs or PNGs at the agreed resolution
- Layered Photoshop files (PSD) so you can adjust colors yourself if needed
- Optionally: clean-plate renders without certain elements, alpha mattes, depth passes
Ask about these in advance if you need them. Large agencies sometimes charge extra for layered file delivery; independent studios usually include it.
You generally own the final image (commercial use, print, web, marketing) but the artist retains the right to use the render in their portfolio. This is standard. If you have a confidentiality concern (unbuilt project for an investor presentation), say so up front. Most artists are happy to delay portfolio use until the project is public.
TL;DR
Send drawings, a 3D file if you have one, a one-paragraph brief, and a mood board. State a budget range. Ask the five questions above. Approve the camera angles before lighting starts. Use revision rounds for tuning, not for scope changes.
If you're starting an archviz conversation now, I'm at hello@mustafakurd.com or WhatsApp. Send me your files and a brief, I'll come back with a fixed price within 24 hours.