05. About
Hi, I'm Mustafa.
I got into 3D back in high school, around 2009. I used to play Counter-Strike 1.6, and the community would make these text renders with their names baked into the maps. I had no idea how they did it. Eventually I found out it was Cinema 4D and After Effects, so I started learning. Picked up Blender shortly after, back when almost nobody was using it. That's the path.
The part I love most is the conversation. Getting the brief, building the first draft, sending it over, refining it from feedback. The modeling, lighting, and materials are the craft, but the back-and-forth with the client is what keeps it interesting. I'm essentially building a 3D version of someone else's idea. The dialogue is the work.
Favourite project so far is The London Modern Villa with Juliana, the front elevation and the aerial view especially. She's precise about her craft, and getting the planting and the way light hit the brick took real iteration. When I'm not rendering I'm usually building websites and apps with Claude Code. One line from Blender Guru that I keep coming back to: digital imperfection is the real perfection. Real spaces have smudges, misalignments, things slightly off. A render that's too clean stops looking real. That's the line I work to.
- Practice since
- 2013
- Projects shipped
- 1000+
- Studios partnered
- 50+