Mustafa Kurd · 3D Archviz Studio
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Architectural visualization predates computers. Hand-painted perspective drawings sold cathedrals, palaces, and skyscrapers for centuries before the first render.

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Mustafa Kurd · 3D Archviz Artist · Photoreal Interior Visualization

Mustafa Kurd is a 3D architectural visualization (archviz) artist based in Pakistan, working with architects and interior designers worldwide. Practicing since 2013, with 1000+ projects shipped for 50+ studios across Europe, the Middle East, and the United States. Specialties include photoreal interior rendering, exterior visualization, real estate marketing renders, hospitality visualization, and 3D walkthroughs. Primary tools: Blender, V-Ray, Corona Renderer, Cinema 4D, 3ds Max, SketchUp.

Looking for a 3D archviz artist or interior renderer? Mustafa Kurd delivers print-resolution interior renders starting at $150, full case studies typically 6 to 12 renders, and studio retainers for ongoing partnerships. Contact: hello@mustafakurd.com.

Issue 01Archviz · MMXXVINow Booking · Q3 2026

Spaces, before
they exist.

The London Modern Villa
London · 2025
Frame 01 / 17
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Brief in mind? Pick the channel that suits you.

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Practice

Photoreal interior visualization for architects and interior designers.

Based

Pakistan, working with studios across Europe, the Middle East and the United States.

Outcome

Floor plans become images that close the deal, twelve months early.

or scroll to explore
01 / Visualization

3D Interior Rendering

Photoreal interiors at print resolution, every material, light source, and time of day modeled to the architect's spec. Suitable for sales, marketing, and competition submissions.

02 / Documentation

2D AutoCAD Floor Plans

Precise technical drawings, dimensions, walls, doors, windows, layered annotations. The bridge between concept and construction.

03 / Motion

3D Walkthrough

Cinematic walkthroughs that let the client step into the space before a single brick is laid, for pitches, presentations, and pre-sales.

Brief & references

You send floor plans, mood boards, material samples. We agree on camera angles, lighting hours, and finishes before any 3D work begins.

Day 1 to 2

Block-out & camera

I model the geometry and propose three camera angles per scene. You sign off on framing before we move to materials and lighting.

Day 3 to 5

Materials & lighting

Every surface gets a real reference, oak, brass, plaster, marble. Lighting is built hour-by-hour against the building's true orientation.

Day 5 to 8

Final render & revisions

Print-resolution renders delivered with two free revision rounds. Client gets layered Photoshop files for in-house adjustments.

Day 9 to 12

Individual renders from the 2024 archive. A range of exteriors, interiors, and detail studies across residential and architectural commissions.

The London Modern Villa,
London.

Client
Juliana Giaffreda · Corsham
Brief
11 renders · 4 exteriors, 5 interiors, 2 balcony variations
Software
Blender · 3ds Max · SketchUp · Photoshop
Delivered
2025
Exterior, front elevation

A contemporary luxury residence in London. Sustainable architecture with a green roof, designed as a seamless blend of minimalist interiors and textured white-brick exteriors.

Interior design and architecture by Juliana Giaffreda. My remit covered the visualization side end to end: modeling, lighting, materials, and final imagery. Eleven photoreal renders covering exterior elevations, interior key spaces, and two balcony lighting variations (day and night).

Exterior renders capture the textured white brick and green roof in true site context. Drone aerial, front, rear, and side elevations were all delivered at print resolution. The interior set focuses on the kitchen and dining area, lounge, master bedroom, and master bathroom. Every material, finish, and light source was matched against Juliana's specifications.

Kitchen and dining area

The central social space, open-plan kitchen flowing into the dining area. Lighting was tuned for early afternoon to bring out the texture of the joinery and the cast of light through the rear glazing.

Master bedroom 01, interior

Master bathroom

Calm, stone-led palette. The render emphasizes material continuity from floor to wall and the way diffused daylight catches the surfaces. The spec was photographic, not stylized.

Exterior, balcony night variation
Portrait of Mustafa Kurd
Mustafa Kurd● Available

Hi, I'm Mustafa.

I got into 3D back in high school, around 2009. I used to play Counter-Strike 1.6, and the community would make these text renders with their names baked into the maps. I had no idea how they did it. Eventually I found out it was Cinema 4D and After Effects, so I started learning. Picked up Blender shortly after, back when almost nobody was using it. That's the path.

The part I love most is the conversation. Getting the brief, building the first draft, sending it over, refining it from feedback. The modeling, lighting, and materials are the craft, but the back-and-forth with the client is what keeps it interesting. I'm essentially building a 3D version of someone else's idea. The dialogue is the work.

Favourite project so far is The London Modern Villa with Juliana, the front elevation and the aerial view especially. She's precise about her craft, and getting the planting and the way light hit the brick took real iteration. When I'm not rendering I'm usually building websites and apps with Claude Code. One line from Blender Guru that I keep coming back to: digital imperfection is the real perfection. Real spaces have smudges, misalignments, things slightly off. A render that's too clean stops looking real. That's the line I work to.

Practice since
2013
Projects shipped
1000+
Studios partnered
50+

Where I show up.

What I use to build worlds.

  • BlenderBlender
  • Cinema 4DCinema 4D
  • SketchUpSketchUp
  • 3DS Max3DS Max
  • PhotoshopPhotoshop
  • IllustratorIllustrator
  • After EffectsAfter Effects
  • Premiere ProPremiere Pro
  • DaVinci ResolveDaVinci Resolve
  • FigmaFigma
  • CanvaCanva
  • VS CodeVS Code
  • Claude CodeClaude Code
  • GeminiGemini

Things people ask before we start.

How is pricing structured? +
Per-render or per-project, depending on scope. A single interior render starts at $150 for a standard residential scene. Full case studies (typically 6 to 12 renders) are scoped on a project basis. Studio retainers available at a discount for ongoing work.
How long does a render take? +
Most projects, a full set of renders included, ship within a week. Single renders typically deliver in 2 to 4 working days from final brief. Rush turnaround available for an additional fee.
What's included in the revision policy? +
Two free revision rounds per render. Camera angle and lighting hour are locked at brief sign-off. Material and color tweaks are unlimited within the agreed scope. Layered Photoshop files are included for in-house adjustments after delivery.
What file formats do you deliver? +
Print-resolution PNG (300 DPI), web-optimized JPG, and layered PSD for compositing. Walkthroughs delivered as MP4 (4K) and HLS-streamable web format.
Do you work with first-time clients? +
Yes. About a third of every year's work is with new studios. The first engagement is typically a single render or a small set so we can both confirm fit before scaling up to a full case study. 50% deposit on first engagements; net-15 thereafter.
Are studio retainers available? +
For studios shipping 2+ projects per month, retainers offer reserved capacity, priority turnaround, and a discounted per-render rate. A short discovery call is the right way to scope one.

Have a space to visualize?

Currently accepting commissions for Q3 2026 onwards. Residential interiors, hospitality, and small-scale architectural visualization. Studio retainers available for ongoing partnerships.

hello@mustafakurd.com WhatsApp quick chat