One photoreal view of one space. The fastest way to see the fit.
- 1 interior or exterior scene
- Print-resolution PNG, web JPG, layered PSD
- Two revision rounds included
- Ships within a week
Architectural visualization predates computers. Hand-painted perspective drawings sold cathedrals, palaces, and skyscrapers for centuries before the first render.
Mustafa Kurd is a 3D architectural visualization (archviz) artist based in Pakistan, working with architects and interior designers worldwide. Practicing since 2013, with 1000+ projects shipped for 50+ studios across Europe, the Middle East, and the United States. Specialties include photoreal interior rendering, exterior visualization, real estate marketing renders, hospitality visualization, and 3D walkthroughs. Primary tools: Blender, V-Ray, Corona Renderer, Cinema 4D, 3ds Max, SketchUp.
Looking for a 3D archviz artist or interior renderer? Mustafa Kurd delivers print-resolution interior renders starting at $150, full case studies typically 6 to 12 renders, and studio retainers for ongoing partnerships. Contact: hello@mustafakurd.com.
Photoreal interior visualization for architects and interior designers.
Pakistan, working with studios across Europe, the Middle East and the United States.
Floor plans become images that close the deal, twelve months early.
Photoreal interiors at print resolution, every material, light source, and time of day modeled to the architect's spec. Suitable for sales, marketing, and competition submissions.
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02 / DocumentationPrecise technical drawings, dimensions, walls, doors, windows, layered annotations. The bridge between concept and construction.
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03 / MotionCinematic walkthroughs that let the client step into the space before a single brick is laid, for pitches, presentations, and pre-sales.
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You send floor plans, mood boards, material samples. We agree on camera angles, lighting hours, and finishes before any 3D work begins.
Day 1 to 2I model the geometry and propose three camera angles per scene. You sign off on framing before we move to materials and lighting.
Day 3 to 5Every surface gets a real reference, oak, brass, plaster, marble. Lighting is built hour-by-hour against the building's true orientation.
Day 5 to 8Print-resolution renders delivered with two free revision rounds. Client gets layered Photoshop files for in-house adjustments.
Day 9 to 12Individual renders from the 2024 archive. A range of exteriors, interiors, and detail studies across residential and architectural commissions.
A contemporary luxury residence in London. Sustainable architecture with a green roof, designed as a seamless blend of minimalist interiors and textured white-brick exteriors.
Interior design and architecture by Juliana Giaffreda. My remit covered the visualization side end to end: modeling, lighting, materials, and final imagery. Eleven photoreal renders covering exterior elevations, interior key spaces, and two balcony lighting variations (day and night).
Exterior renders capture the textured white brick and green roof in true site context. Drone aerial, front, rear, and side elevations were all delivered at print resolution. The interior set focuses on the kitchen and dining area, lounge, master bedroom, and master bathroom. Every material, finish, and light source was matched against Juliana's specifications.
The central social space, open-plan kitchen flowing into the dining area. Lighting was tuned for early afternoon to bring out the texture of the joinery and the cast of light through the rear glazing.
Calm, stone-led palette. The render emphasizes material continuity from floor to wall and the way diffused daylight catches the surfaces. The spec was photographic, not stylized.

I got into 3D back in high school, around 2009. I used to play Counter-Strike 1.6, and the community would make these text renders with their names baked into the maps. I had no idea how they did it. Eventually I found out it was Cinema 4D and After Effects, so I started learning. Picked up Blender shortly after, back when almost nobody was using it. That's the path.
The part I love most is the conversation. Getting the brief, building the first draft, sending it over, refining it from feedback. The modeling, lighting, and materials are the craft, but the back-and-forth with the client is what keeps it interesting. I'm essentially building a 3D version of someone else's idea. The dialogue is the work.
Favourite project so far is The London Modern Villa with Juliana, the front elevation and the aerial view especially. She's precise about her craft, and getting the planting and the way light hit the brick took real iteration. When I'm not rendering I'm usually building websites and apps with Claude Code. One line from Blender Guru that I keep coming back to: digital imperfection is the real perfection. Real spaces have smudges, misalignments, things slightly off. A render that's too clean stops looking real. That's the line I work to.
Three ways to work together, from a single hero shot to a standing studio partnership.
One photoreal view of one space. The fastest way to see the fit.
The full case study treatment: 6 to 12 renders that sell the whole project.
Reserved capacity for studios shipping two or more projects a month.
Blender
SketchUp
3DS Max
Photoshop
Illustrator
After Effects
Premiere Pro
DaVinci Resolve
Figma
Claude Code
GeminiCurrently accepting commissions for Q3 2026 onwards. Residential interiors, hospitality, and small-scale architectural visualization. Studio retainers available for ongoing partnerships.